AI Insights · Timothy · October 2021
Top 5 Anime Games on Android in Australia Q3 2021
Discover the performance of the top 5 anime games on Android in Australia during Q3 2021, including trends in downloads, revenue, and active users.
Throughout Q3 2021, the top 5 anime games on Android in Australia showcased diverse trends in downloads, revenue, and active users. Here’s a detailed look at each app's performance:
KonoSuba: Fantastic Days from Sesisoft saw a varied performance in weekly revenue, peaking at approximately $9.5K in the week of August 23. Weekly downloads started strong with 4.7K in mid-July but declined steadily, settling at 588 by the end of September. Active users also fluctuated, starting at 3.2K in mid-July and ending the quarter at around 1.9K.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. experienced significant peaks and valleys in revenue, with a high of $91.7K in mid-July and stabilizing around $21.7K by the end of September. Downloads saw a noticeable peak at 3.4K in mid-July, but dropped to 142 by the end of the quarter. The app maintained a relatively stable number of active users, averaging around 3.8K throughout the period.
Princess Connect! Re: Dive from Crunchyroll Games, LLC showed a steady revenue trend, peaking at $5K in mid-July before tapering off to approximately $2.1K by the end of September. Downloads experienced a sharp decline from 1.1K in early July to only 90 by the end of the quarter. Active users saw a steady decline from 3.5K in late June to 2.7K by the end of September.
MHA: The Strongest Hero, also by Crunchyroll Games, LLC, had a notable revenue peak of $20K at the end of June, which gradually decreased to around $5.5K by the end of September. Downloads followed a similar pattern, starting at 1.6K in late June and dropping to 491 by the end of September. Active users saw a gradual decline from 3K in late June to approximately 1.2K by the end of September.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. maintained a relatively stable weekly revenue, peaking at $26.4K in mid-August and ending the quarter at around $6.3K. Downloads remained consistent, averaging around 500 per week. Active users held steady, averaging about 9K throughout the quarter.
For more insights and detailed data, visit Sensor Tower.